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May 2005 - Posts

E3 Mindshare report
Gamermetrics released some stats that show the Xbox 360 and the PS3 enjoyed 60% mindshare at E3. If you take that 60% and break it down, the PS3 had 34% and the Xbox 360 had 26% of the mindshare.


Link
Voice Chat does not equal Voice Recognition
Fonix has nothing to do with the voice chat on Xbox Live. Fonix makes the voice recognition software that major software developers use in their software to allow the software to use voice as an interface. (Think Rainbow Six 3.) Voice chat on the other hand (the kind used to talk to other players over Xbox Live ) does not use any recognition software.

Link to CNET story
Metal Gear creator uncertain on PlayStation 3
The headline says it all. How does the Xbox 360 fare? Read the article to find out.

Thanks to readers coldstorm and AkiraX for the links!
5/29/05 Blogcast (MP3)
Games I have played this week
E3 Recap
Calls
"Guess the Game" contest winner from last week, and a new one for this week
And more....

MNR in MP3 format 15:27 (5.4 Mb)
5/29/05 Blogcast (WMA)
Games I have played this week
E3 Recap
Calls
"Guess the Game" contest winner from last week, and a new one for this week
And more....

MNR in WMA format 15:27 (5.3 Mb)

(Comments are closed on this post. If you want to post about this blogcast, please visit the posting that contains the MP3 version of this show)

Star Wars Episode III Easter Eggs
If you are going to see Star Wars Epsiode III tonight for the first (or twent-first) time...take a look at this list of easter eggs that can be found in the movie.

>>Link< <
J Allard interview
A reader reminded me about Armchairempire .com interview with J Allard. Be sure to check out the section on Sony's "political campaign." J always has a great way of looking at things.

Read the interview here
(Warning, this site has pop under ads....god I hate those)

What type of TV will you need for the Xbox 360?
One of the top questions I have seen in the community is what type of TV will be needed for an XBox 360 ? I asked the team of engineers to give me the straight dope, and here is what I found out (this is directly copied from my email):

//begin paste //

Q: What type of television do I need to use an Xbox 360?

A: Xbox 360 will work great on all TVs

Just like the original Xbox, Xbox 360 will output to all major resolution standards found in TVs today ?" 480i, 480p, 720p, and 1080i. The key difference is that with Xbox 360 if someone has a 720p or 1080i capable TV and they choose that resolution in the dashboard, all Xbox 360 games will support it. Today, only a handful of Xbox titles support the higher resolutions.

The same thing goes for widescreen. You do not need a widescreen TV to run Xbox 360 but if you have one and you select the setting in the dashboard, all games will support it.

//end paste //
Posted: May 27 2005, 11:40 PM by Major Nelson | with 51 comment(s)
Filed under:
Interview with ATI on the Xbox 360's graphics
In the hail storm of E3 information last week, some of you may have missed this interview with Bob Feldstein, ATI's VP of Engineering on Xbox 360. (I know I missed it.)
Posted: May 27 2005, 08:35 PM by Major Nelson | with 25 comment(s)
Filed under:
Xbox 360 vs PS 3 Blogcast (MP3)
This is a special blogcast that is an interview with Michael and Bruce from the Xbox Advanced Technology Group. That is the team that authored the Xbox 360 vs PS3 report that has caused quite the uproar in the gaming community. In this blogcast, Michael and Bruce address some of the questions that people have posted on this blog, as well as explain more of the inner workings of the Xbox 360.

Warning: Parts of this blogcast get extremely technical.

Xbox 360 vs PS3 blogcast in MP3 format 19:55 (6.84 Mb)


Xbox 360 vs PS 3 Blogcast (WMA)
This is a special blogcast that is an interview with Michael and Bruce from the Xbox Advanced Technology Group. That is the team that authored the Xbox 360 vs PS3 report that has caused quite the uproar in the gaming community. In this blogcast, Michael and Bruce address some of the questions that people have posted on this blog, as well as explain more of the inner workings of the Xbox 360.

Warning: Parts of this blogcast get extremely technical.

Xbox 360 vs PS3 blogcast in WMA format 19:55 (6.94 Mb)


Here is your chance to work at Xbox
(If you are qualified.)

These are some positions that the Xbox test team wanted me to make my readers aware of . All of these positions require people who can code like crazy.

Job Title: Software Development Engineer Test
Job Category: Hardware
Product: Xbox Hardware
Job Code: 133383
Location: CA - San Jose
Details about this position

Job Title: Software Development Engineer
Job Category: Hardware
Product: Xbox Hardware
Job Code: 116550
Location: WA - Redmond
Details about this position
Job Title: Software Development Engineer Test
Job Category: Software Development
Product: Xbox
Job Code: 131559
Location: WA - Redmond
Details about this position
Job Title: Software Development Engineer Test
Job Category: Software Development
Product: Xbox
Job Code: 130107
Location: WA - Redmond
Details about this position


Job Title: Software Development Engineer Test
Job Category: Software Development
Product: Xbox
Job Code: 113265
Location: WA - Redmond
Details about this position


Do not email me any questions..you need to route any questions through the links above. Good luck.
Talking Smack Over Xbox Live: An Educational Film
Thanks to CYBRFRK and the guys at Bungie.org for pointing me to the latest addition to their video library called 'Talking Smack Over Xbox Live: An Educational Film.'

You can download the WMV or MOV version on this page.
RSX still in development?
According to this article, the PS3's RSX chip is still in development. If that's the case, then there is no way any of the demo's we saw at E3 last week were real.
Ars technica article on the 360
Check out Ars technica's article on the Xbox 360 called "Inside the Xbox 360, part I: procedural synthesis and dynamic worlds"

How is that for a mouthful?
Posted: May 25 2005, 05:31 PM by Major Nelson | with 16 comment(s)
Filed under:
Peter Moore interview on Gamedaily.com
Gamedaily posted part two of their Peter Moore interview.

Among other things, Peter comments on the backwards compatibility for 'top selling games.'

You can read it here.
Posted: May 25 2005, 02:48 PM by Major Nelson | with 12 comment(s)
Filed under:
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